![]() Bottomless pits and instant death spikes and lava are peppered all throughout Shovel Knight, alongside a variety of enemies who will respawn when you leave the screen or fall from an upper area. This quickly becomes the most versatile move in your arsenal and absolutely essential to traversing the game’s levels even right from the off as you use it to bounce off bubbles to cross chasms. While Shovel Knight can dispatch most enemies with a few swipes of his trusty shovel, one of his most useful attacks is a pogo stick-like manoeuvre that allows him to bounce off enemies, break blocks, and hop around to reach higher areas by holding down as you jump in the air. ![]() Use Shovel Knight’s pogo attack to traverse levels and be sure to recover your lost gold! Shovel Knight moves at a brisk pace and has a generous jump he’s never too slippery or unwieldy and can reach most platforms with no problem, though carelessness will see you tumble into a bottomless pits or a bed (or ceiling) of instant-death spikes and lava. I was happy with the standard setup, though, which sees Shovel Knight jumping with A, attacking with X or B, and switching relics with the Left- and Right Bumper but I did map the relics to the Y button for faster use. Shovel Knight’s controls and options are fully customisable players are given ten save slots and can name, copy, and delete each one, can adjust the volume and sound effects, the screen shake and flash, and can customise the game’s controls to their liking. I’ll cover these other modes later in the review but the main story, Shovel of Hope, puts players in control of the titular armoured knight, a cute little figure who travels across a fantasy land smacking enemies with his trusty shovel, collecting gems and gold, defeating the Order of No Quarter, and acquiring powerful relics to aid his righteous quest. Shovel Knight: Treasure Trove is a collection of 8-bit-style platformers that are heavily inspired by the platforming titles that populated the NES back in the day, and these are comprised of four sidescrolling, story-based campaigns and a multiplayer battle mode. Grief stricken, Shovel Knight goes into exile but takes up arms once more to rescue his beloved when the malevolent Enchantress rises to power and unseals the Tower of Fate, though he’ll have to travel far and combat the Enchantress’s “Order of No Quarter” in order to triumph. Shovel Knight quickly became an influential indie title the character cameoed in a number of other titles and the game was accompanied by a bunch of equally-lauded downloadable content (DLC) that was eventually collected in this Treasure Trove edition of the game.ĭuring a fateful adventure up the Tower of Fate, Shovel Knight’s partner and lover, Shield Knight, is cursed by a mysterious amulet. Following a wealth of interest and support, the game easily surpassed and exceeded its Kickstarter goals and released to widespread critical acclaim and sold over 700,000 copies. Inspired by the bright, colourful 8-bit platformers from the Nintendo Entertainment System (NES) days, the game sought to combine ludicrous concepts with backtracking, exploration, and simple pick-up-and-play mechanics to make it as accessible as possible. Shovel Knight began life as a lunch time joke between the development team that soon grew into a serious videogame concept. Also Available For: Amazon Fire TV, Nintendo 3DS, Nintendo Switch, Nintendo Wii U, OS X Linux, PC, PlayStation 3, PlayStation 4, PlayStation 5, PlayStation Vita, Xbox Series X/S
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