![]() Its recommended to take caution and try to kill the Spider Zombie, it can also give you side effects. Spider Zombie is a new zombie, the original Spider Zombie is still there and will come to Alpha 20, the newer Spider Zombie can possibly inflict more damage than the original Spider Zombie, it can be fast, jump long distances, and surprise attack. Screamers can spawn a lot when you have a moderate or high Game Stage, and can possibly start a wandering horde. The Screamer can call for nearby zombies, its best to kill the Screamer first with a melee weapon - if using a firearm, it could attract more screamers and more zombies and firearms aren't recommended if Screamers are starting to appear. Screamer can attract zombies and can spawn due to heat, Heat Map is when something that easily attracts zombies, like Torches, Forges, Workbenchs, Firearms, Tools and etc, LED lights, or Light Bulbs doesn't attract heat around the Screamer. They can appear in all biomes and oftenly can be in any building. Zombie Solider is a heavy armored zombie, and can inflict damage, since it has armor, its recommended to use Armored Piercing ammunition when around one, if you don't have the type of ammo or a firearm - use power attacks on the solider with a durable weapon. Zombie Dogs are usually in the Burnt Forest, or the Wasteland Biome - its best to avoid it at all costs, if failed, defend yourself. Zombie Dogs are very fast, and can easily kill you - its best to get something that can do serious damage to the dog, if you don't have one, go away from the dog as possible, they can also give you side effects and since it's a fast enemy, kill it before it catches you, and also take high grounds, like a giant rock or a car. Also, when entering the Burnt Forest, you'll receive more XP than you usually earn the Forest Biome, same goes as the Wasteland, Burnt Forest, Desert and the Snow Biome - all the biomes can possibly double your XP. Otherwise, take caution around the Burnt Zombie and the Burnt Forest. The Burnt Zombie has been redone - and will spawn in the Burnt Forest Biome, and it could also appear in blood moon hordes - they can inflict damage and can give you side effects, such as burning, concussion and etc. It needs finer tuning on my own, but again thanks a lot cause it helps me so much in understanding RWG, here is my modified rwgmixer.xml with quality of life improvements on POI'S and on biome mapper.The game now has almost all the zombies HD and completely done and reimagined - and also also more will be shown in the Sections ahead.Īll the zombies previously will be the same damage as in Alpha 20, but I could be wrong, some zombies can have powerful attacks against you - leaving you in critical condition. I change a bit the values you've changed and tweak the biomes more to my liking. So I disabled it (put the original back) and edit prob values for what I found the most annoying spawning pois (must have missed some of them let me know). Nice adds to prefabs rules with the rule of max spawn but it really down the prefabs size in huge order (from 254 to 122 ko on Starbuck) even with downtown_zone_size_perc value="0.5" yet bigger cities but really empty ones. ![]() Hey very interesting moddifs you've made, I'm playing a bit with the values to try tuning it down a bit since the maps I've tried with it looks a bit too square for my tastes. Here is the file if you want to play with it.
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